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Simcity 5 mods bigger map
Simcity 5 mods bigger map





simcity 5 mods bigger map

The problem with Simcity is that 'traffic' would basically take absolutely any turn that would get them to where they wanted to go. The result of all this has been much gnashing of teeth and rending of garments, but as a whole it's made the city substantially better for bikers and pedestrians, and in many cases left turns are much easier for drivers. On some avenues they then added "Select Buses", which work on a "trust-but-verify" honor system so riders can enter and exit quickly through any of three wide doors without queueing to dip a Metrocard.įinally, they cut the city-wide speed limit to 25 miles per hour, adjusting the timing of avenue traffic signals accordingly. For left turns, the bike and parking lanes are cut by a dedicated left-turn waiting lane (usually with its own left turn signal, so left turners are not fighting pedestrians in the crosswalk). You can see this here Ĭars now have three or perhaps four lanes for general travel. Next to that is a dedicated parking lane - yes, in lane two - often buffered by concrete islands at intersections, with a tree or two.

simcity 5 mods bigger map

To varying degrees they've applied these ideas - the left-most lane is now entirely a bike lane (painted green, complete with its own traffic signals). In the book Traffic, by Tom Vanderbilt, some of the takeaways are that parked cars can form a buffer between flowing traffic and bike lanes, and that narrowing roads at intersections through the addition of islands with trees on them increases pedestrian safety (in no small part by reducing the speed of turning cars at intersections). Cars now had five lanes - although with parking in at least the left-most lane, and delivery trucks double-parked adjacent to the cars, more like three. This reduced competition among buses and cars - in favor of buses, leading to somewhat better bus throughput. The first change was the addition of dedicated bus lanes (right-most lane, painted reddish), complete with violation cameras and automated ticketing. That part of First Avenue used to be, like most in mid and upper Manhattan, six (or sometimes more) undifferentiated lanes. I walk through that intersection most days. Even if they don't solve it I'll still be burning my weekends on this game for a long time. Especially on a big game world with hundreds, or thousands, of intersections and tens of thousands of cars being simulated at once. I remember Sim City had similar problems and I'm sure it's a tough one to solve.

simcity 5 mods bigger map

Causing the middle lanes to become useless and the others to be backed up (admittedly this isn't totally unrealistic though). Which itself wouldn't be a problem if not for issues with the simulation.įor example if you have a 6-lane, one-way, road with intersections cars will get into the right/left lanes as soon as they get on the road, even if that's on the other side of the map from where they're turning. Once your city becomes a certain size the game goes from City Builder to Traffic Management Simulator. For me one of the telling things will be how they handle a very similar problem that EA had with the latest Sim City. Skylines is hands down my favorite game right now and is directly responsible for my highly unproductive, but fun, weekend.







Simcity 5 mods bigger map